Roulette systems

FAST: the system that backs 33 numbers at once.

FAST, or the Fibonacci Advantage Skipping Technique, is among the most complicated roulette systems there is. It works with the distances between numbers that have landed, Fibonacci skips and a bet covering most of the wheel. It looks professional, but over time it runs into the same problem as all the others: the casino’s mathematical edge stays in play.

Type of systemNumbers chosen by skipsFibonacci distances on the wheel determine the 4 numbers left out.
Coverage33 of 37 numbersA hit chance of ≈ 89.19%, but a win of only +3 units.
RiskHighOne miss wipes out 33 units; the high unit costs 13× more.
House edgeThe system does not change it2.70% (EU) / 5.26% (US) stays exactly the same.
1Track the skipsFor the first 12 spins you count the distances between numbers on the wheel.
2Pick two skipsOnly the Fibonacci skips 1, 2, 3, 5, 8, 13 and 16 matter.
3Exclude 4 numbersThe last number and the two skips produce four numbers you do not bet on.
4Bet the restYou cover 33 numbers straight up and hope no excluded one lands.
5Low / high unitAfter the low unit loses, one 13× larger follows. After the high unit loses, it resets.
Interactive simulator

Test FAST on both a short and a long sample

Set the bankroll, the low unit and the mode. The simulation represents the principle of FAST in simplified form: 33 numbers are backed, an uncovered number means a substantial loss, and after the low unit fails the high unit (13×) follows.

Bankroll and spins

The stake for one spin = 33 × the unit. The high unit is 13× larger.

Mode and wheel

Picking particular numbers by their skips does not change the probabilities — so the hit on the 33 covered numbers is drawn directly. Every run uses a fresh random sequence of spins.

Deepest drawdown–maximum drawdown
Largest bet–33 numbers × unit
Hit rate–share of spins won
Status–result of the run
Final bankroll–after the simulation
Spins played–before the run ended

Bankroll over time

The high hit rate draws small steps upward — but an uncovered number knocks the curve down by a full 33 units at once.

bankroll starting bankroll

What happened in the simulation: Click "Run the simulation" and you will get a short, plain-language explanation of the result here.

Wheel coverage and units

33 numbers covered, 4 left out — and a ratio of 3 : 33

FAST wins most spins. The problem is what happens when it does not: a win brings +3 units, while a single miss wipes out a flat 33.

What one FAST spin looks like

win +3 u  ·  loss −33 u

An example: the last number to land is 32 and the chosen skips are 3 and 8. The distances are counted off in both directions around the wheel, producing four numbers left out. The remaining 33 are backed straight up.

covered number (backed) number left out last number to land

The system works only with Fibonacci skips. They split into a low group (1, 2, 3, 5, 8) and a high group (8, 13, 16); larger Fibonacci values are converted so they make sense on a wheel whose maximum shorter distance is 18.

A table for a $10 low unit

After the low unit loses, the high unit (13×) is played. After the high unit loses, the run resets to the low one.

System cost calculator

What does FAST cost you on average?

This calculator is not about how often you hit. It is about what the payout ratio on a 33-number bet does to your bankroll — the expected value across a whole test.

Result
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Enter a low unit and a number of spins. The result shows the average expected loss playing at the low unit — what is left of the system’s mathematics once frequent small wins and occasional large losses have taken their turns.

The complete guide

Is FAST a good roulette system?

An excellent demonstration that complexity is not an edge. Here is the whole logic of the system, its mathematics and the long-run test results, in one place.

The FAST system stands for Fibonacci Advantage Skipping Technique. Unlike simpler roulette systems it does not focus on a colour, a single number or a straightforward betting progression. Instead it tracks the distances between numbers on the roulette wheel and works with a group of Fibonacci skips.

The most important sentence on this pageA high hit rate does not mean profit. FAST wins almost 9 spins in 10 — and every spin still has a negative expected value.

What is the FAST system in roulette?

At first glance FAST looks professional, because it combines tracking the history of spins, selecting numbers, low and high units and rules for resetting a run. Mathematically, though, the main question is simpler: once a system spends most of its time betting on 33 numbers out of 37, it has to live with an unfavourable ratio between a frequent small win and an occasional large loss.

Put simply: FAST is a system for choosing a few numbers to leave out. The upshot is that you usually cover almost the whole wheel and hope none of the four excluded numbers lands. But a sophisticated choice of those four numbers does not cancel the house edge — over time you are still playing against roulette’s payout ratio.

The rules of the FAST system

The original description of FAST begins by watching the first twelve spins. The player counts the skips — the shorter distances between two consecutive numbers on the wheel. Only the Fibonacci skips 1, 2, 3, 5, 8, 13 and 16 are of interest. They divide into a low and a high group.

On the next spin, the last skip recorded determines which two skips are relevant. Those distances are then counted off from the last number in both directions around the wheel. That produces four numbers which are not backed. The remaining 33 are backed at either the low or the high unit. The system also includes rules for sitting a spin out if Fibonacci skips appear too often, and rules for stop-profit.

Low and high units

The last skip decides whether the low or the high unit is used. A low skip means selecting from the group 1, 2, 3, 5, 8; a high skip from the group 8, 13, 16. The original description states that the high unit is 13× the low one.

The chaining rule is the crucial one: if the player loses at the low unit, the next attempt is played at the high unit. If the high unit loses too, the run resets. It is this mini-progression that makes FAST a system where two consecutive losses cost far more than an “89% hit chance” would suggest.

A stop for the maths Why a 33-number bet is treacherous Cover 33 of 37 numbers on European roulette and the probability of a hit is roughly 89.19%. That sounds excellent. But with an even stake on 33 straight-up numbers, a hit nets you only 3 units (a payout of 36 minus a stake of 33), while an uncovered number costs you all 33.
Probability of a hit 33 / 37 ≈ 89.19% The probability that one of the four uncovered numbers lands is 4 / 37 ≈ 10.81%.
Expected value of a single spin 33/37 · 3 − 4/37 · 33 = −33/37 ≈ −0.89 u With a one-unit bet on each covered number (a total stake of 33 units). Minus 0.89 units per spin is exactly 2.70% of the stake — the house edge of European roulette. The system has not reduced it by a tenth.
European roulette4/37 ≈ 10.81%The chance of an uncovered number landing.
American roulette5/38 ≈ 13.16%The double zero adds a fifth uncovered number.
The key takeawayEV < 0How often you win is not enough on its own — the ratio of win to loss decides.
A concrete example A $10 low unit in practice It shows how fast the amounts grow even though a “unit” sounds innocent. You back 33 numbers at once, and after the low unit loses a 13× larger attempt follows.
Low unit10
Stake per spin330
Win (low)+30
Loss (low)−330
High unit130
Stake high4,290
Hit and you earn $30. Miss and you lose $330, and the next spin costs you $4,290. A losing high unit means −$4,290 and a reset — so two losses in a row cost you $4,620, the equivalent of 154 successful spins at the low unit.
Hit chance≈ 89.19%European roulette, 33 numbers covered.
Loss on the high unit−$4,290A single miss at the high unit.
Average per spin≈ −$8.9The expected result at a $10 low unit.

What did the long-run tests of FAST show?

The original test reports that despite the sophisticated selection of numbers, the system drifted below zero over a long sample. Short-term rises appeared but were not enough to cover the long-run drawdowns. That matches the basic mathematics of a 33-number bet exactly.

A stop-profit variant was tested as well — resetting on reaching a 200-unit profit, or resetting at the very first 3-unit gain. Neither adjustment removed the problem. The losses could be smaller and the chart more jagged, but the long-term direction stayed negative. You can switch between both variants in the simulator above and compare them over 25,000 spins.

The biggest risks of the FAST system

The first risk is complexity. The player has to track the history of spins, evaluate skips, distinguish low and high groups, choose numbers and watch the reset rules. The more complicated a system is, the easier it is to make a mistake — or to mistake a temporary swing for a real edge.

The second risk is the size of the total stake. A single unit may be small, but covering 33 numbers multiplies the total quickly. The 13× high unit magnifies the effect further: a $10 low unit suddenly becomes a $4,290 bet on a single spin.

The third risk is psychological. A system that looks professional and uses Fibonacci terminology can feel more credible than a simple bet. But complexity on its own is no proof of an edge. If you want to know why the brain responds to patterns like these, have a look at the psychology of the roulette player.

The verdict: is the FAST system worth it?

FAST is interesting mainly as a demonstration that more complicated rules do not automatically mean a better expected value. As a teaching system it is valuable, because it shows the difference between a high hit rate and genuine profitability.

As a standalone long-term strategy FAST cannot be recommended. It can be useful for understanding the payout ratio of broad number coverage, but it does not address the casino’s mathematical edge. To compare it with other systems on exactly the same spins, use the Roulette system tester.

Myths and reality

The biggest misconceptions about the FAST system

FAST feels scientific, which is exactly why so many oversimplified claims grow around it. Here are the most common.

Myth: an 89% hit chance means near-certain profit.Reality: the ratio of win to loss decides.

A hit brings +3 units, a miss takes −33. Over time the frequent small wins are not enough to cover the occasional large loss.

Myth: Fibonacci skips reveal a pattern in the wheel.Reality: the wheel has no memory.

The distances between numbers that land are random. No group of skips predicts where the ball will drop next.

Myth: a complex system means a professional edge.Reality: complexity does not change the house edge.

Rules about watching 12 spins and selecting groups sound expert, but the expected value of the bet stays just as negative.

Myth: a stop-profit makes FAST profitable.Reality: the tests declined with it too.

Neither resetting at a 200-unit profit nor at the first +3-unit gain changed the long-term negative direction — they only redistributed the swings.

Comparing systems

FAST vs. other roulette systems

FAST belongs to the systems with high number coverage and high complexity. Neither of those changes roulette’s house edge.

SystemRiskPrincipleBest for
MartingaleVery highDoubling the bet after a lossUnderstanding the risk of a progression
FibonacciHighA progression following the Fibonacci sequenceA slower progression after a loss
LabouchereHighA cancellation line; the bet is first + lastMore advanced players and experiments
Reverse LabouchereHighThe line grows on a win and is crossed off on a lossHunting streaks with a capped loss
ParlayMediumThe win stays in play (let it ride)Short runs after a win
BallyVery high24 numbers with a 12–36–108–324 progressionBlanket bets with a harsh progression
CharlotteHighA single-number progression over 88 spinsHunting the 35:1 payout to a plan
DominanceHighA double street following the dominant side of the tablePlayers who follow trends
Double 10HighOne number, stepping up after 10 missesPatient single-number hunters
FASTHigh33 numbers, low and high unitsMaximum table coverage
HavanaHighOne dozen, two levels of unitsDozen players
Holy GrailHigh18 distinct numbers with a progressionCovering half the wheel
John WayneHighA spread of 18 numbers for 10 unitsCombined bets on numbers
Numeric ScannerHighRepeating numbers with a progressionPlayers who love stats and tables
Seven CornersMediumSeven corner bets, 27–28 numbers flatBlanket bets with no progression
System 300Very high34 of 37 numbers, a rare 300-unit lossUnderstanding asymmetric risk
Five-number systemHighFive numbers, progression blocks of 1-6-11-16Hunting the 35:1 payout on a budget

The name of a system takes you to its page with an interactive test — the current system is highlighted. Want to compare several systems on the exact same sequence of spins? Use the Roulette system tester.

FAQ

Common questions about the FAST system

Is the FAST system profitable?

Not in the long run. In the original test the system went below zero even with stop-profit adjustments. A 33-number bet hits often, but a ratio of +3 against −33 units amounts to a negative expected value.

What does the acronym FAST stand for?

FAST stands for Fibonacci Advantage Skipping Technique. The system works with the distances (skips) between consecutive numbers on the roulette wheel, and it cares about the Fibonacci skips 1, 2, 3, 5, 8, 13 and 16.

Why does FAST cover exactly 33 numbers?

The chosen skips, counted from the last number to land, identify four numbers to leave out. The remaining 33 are backed straight up at either the low or the high unit.

What is the hit chance on a 33-number bet?

On European roulette 33/37, roughly 89.19%. On American roulette with its double zero 33/38, roughly 86.84%. But a high hit rate does not mean a positive expected result.

How much do I win when FAST hits?

With an even one-unit bet on each of the 33 numbers, a hit pays 36 units. After deducting the 33-unit stake the net profit is only +3 units.

What is the high unit?

If you lose a spin played at the low unit, the next attempt is played at a unit 13× larger. If the high unit loses too, the run resets to the low unit.

Does a 200-unit stop-profit help?

According to the original tests, no. Resetting at a 200-unit profit and resetting at the first +3-unit gain both changed the shape of the chart, but the long-term direction stayed negative.

Does FAST work better on European or American roulette?

European is the less disadvantageous, because it has only one zero (a 2.70% house edge rather than 5.26%). But the expected value is negative on both.

Do Fibonacci skips have any real predictive value?

No. A roulette wheel does not remember previous results, so the distances between numbers carry no information about the next spin. The skips merely decide which 4 numbers you leave out.

Is FAST suitable for beginners?

Not really. It is more complicated than most common systems and can create a false sense of expertise. As a teaching demonstration of the difference between hit rate and profitability, though, it works splendidly.

Keep going

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