Roulette systems

Dominance: the system that backs a single six line.

A lesser-known system that, instead of a colour or broad coverage, backs the same six numbers throughout and follows a fixed 14-step progression. It does not look aggressive, but it suffers from long waits for a hit — and a long test over 25,000 spins finished in the red. Here you can take it apart step by step and test it on simulated spins.

Type of systemA fixed 14-step progressionThe sequence 1–1–1–1–1–2–2–2–3–3–4–5–6–7, resetting after a hit.
Bet typeSix-line / double street6 numbers out of 37, paying 5:1, with a hit chance of 16.22%.
RiskMedium to highA full run of 14 misses arrives in roughly 8.4% of rounds and costs 39 units.
House edgeThe system does not change it2.70% (EU) / 5.26% (US) stays exactly the same.
1Pick a six lineOne double street, for example the numbers 1–6.
2Bet along the sequenceYou start at 1 unit and follow the 14-step list.
3Reset on a hitThe six line pays 5:1, the run ends and you start over.
4After a miss, the next step1, 1, 1, 1, 1, 2, 2, 2, 3, 3, 4, 5, 6, 7 units.
5After 14 losses it endsYou accept a loss of 39 units and begin a new run.
Interactive simulator

Test Dominance on your own bankroll

Set the bankroll, the unit value, the length of the simulation and the run limit. The simulator shows how the bankroll develops, the longest wait for a hit, and how many times the whole progression ended in a full 39-unit loss.

Bankroll and spins

The original test used 25,000 spins — feel free to try that too.

Variant and wheel

The bet goes on the six line 1–6; a win pays 5:1. Every run uses a fresh random sequence of spins.

Deepest drawdown–maximum drawdown
Longest wait–spins without a six-line hit
Full losses–runs lost in full
Status–result of the run
Final bankroll–after the simulation
Spins played–before the run ended

Bankroll over time

Dominance hits less often than colour systems. Watch above all the long declining stretches between hits and the steps down after fully lost runs.

bankroll starting bankroll

What happened in the simulation: Click "Run the simulation" and you will get a short, plain-language explanation of the result here.

A fixed progression

The 14-step sequence and what it really costs you

Dominance does not double. The bets grow along a fixed list of units — slowly, but across a whole run the losses add up to 39 units.

How the bet grows across a run

Σ progression = 39 units

The sequence is 1, 1, 1, 1, 1, 2, 2, 2, 3, 3, 4, 5, 6, 7. At a $100 unit you risk $3,900 in a single run — and according to the original test such a full loss arrives in roughly every twelfth round.

Cumulative run loss

How many units are “sunk” while the six line keeps failing to land.

The covered numbers on the roulette layout

The numbers highlighted in gold are the chosen six line 1–6. Dominance can work with any other double street — the principle and the mathematics stay the same.

Coverage6 / 37One double street out of the whole layout.
Payout5 : 1A 1-unit bet returns 6 units.
Hit chance16.22%Per spin of European roulette.
Run risk calculator

How often does a full loss of the whole progression arrive?

This calculator is not about a single spin. It is about the probability that the six line fails to land even once across a whole run — and what that will cost you.

Result
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Enter a unit and a run limit. The result shows the probability that the six line never lands across a whole run, how many units and how much money such a run costs, and how often you will meet one on average.

The complete guide

Is Dominance a good roulette system?

Excellent for understanding inside bets and probability, poor as a route to profit. Here is the whole picture, maths and long-run test results, in one place.

Dominance is a roulette strategy built on one chosen six-line bet — a group of six numbers lying side by side on the layout. The original test used a bet on the numbers 1–2–3–4–5–6 as its example. You are not backing a colour or the large outside chances but a specific block of six numbers paying 5:1 with a hit chance of only 16.22% per spin.

The most important sentence on this pageDominance does not change the probability of your six line landing. It only spreads the losses across a fixed 14-step run — and those runs add up when they repeat.

What is the Dominance system in roulette?

Unlike Martingale, Dominance does not double the bet after every loss. It uses a prepared 14-step sequence: 1, 1, 1, 1, 1, 2, 2, 2, 3, 3, 4, 5, 6, 7 units. If the chosen six line fails to land across those 14 spins, you accept a loss of 39 units and start over.

That construction is exactly what makes Dominance interesting to analyse. It is not as explosive as Martingale, because the bets do not grow exponentially. But it also backs a far smaller part of the layout than a colour bet. Hits come less often, waits can be long and runs without a hit are unpleasant for a bankroll — so the system often feels slow and uneven, even though outwardly it does not look aggressive.

The rules of the Dominance system

The basic rules are simple. You choose one double street, for example the six numbers 1–6. On the first spin you bet 1 unit. If the six line does not land, you move to the next step of the progression. If it does, the run ends and you start again from the first unit.

The complete betting sequence in the original test is 1–1–1–1–1–2–2–2–3–3–4–5–6–7, and the whole run sums to 39 units. The profit on a hit depends on which step the win arrives at: the six line pays 5:1, so a 1-unit bet brings a gross gain of 5 units — but on a late hit part of the win merely makes up earlier losses. That is why the profit of a single round is not as easy to see as with systems that always aim at the same target.

A stop for the maths The probabilities of one six line and of a whole run The whole mathematics of Dominance rests on three numbers: the chance of hitting on one spin, the chance of missing, and the probability that the six line never lands across a whole 14-step run.
The chance of a hit and a miss on one spin p = 6/37 ≈ 16.22%  ·  q = 31/37 ≈ 83.78% A six line covers 6 of the 37 numbers on European roulette. The other 31, the zero included, mean the step is lost.
The risk of a whole unsuccessful run q14 = (31/37)14 ≈ 8.40% The probability that the six line does not land once in 14 spins. The loss of such a run is the sum of the progression: 39 units.
European rouletteq¹⁴ ≈ 8.40%A full loss in roughly every 12th round.
American rouletteq¹⁴ ≈ 9.02%Worse because of the double zero — q = 32/38.
The cost of a full run39 unitsAt a $100 unit that is $3,900.
A concrete example A $100 unit: small wins vs. a $3,900 loss The betting sequence in units across a single run. When the six line lands, the round ends in a small profit — when it never lands, the full 39 units are gone.
1.–5. spin1 j.
6.–8. spin2 j.
9.–10. spin3 j.
11. spin4 j.
12. spin5 j.
13.–14. spin6–7 j.
If the six line lands at any point in the run, the net profit of the round is 1 to 5 units depending on the step ($100 to $500). If it fails across all 14 attempts, you lose 39 units — $3,900.
Chance of closing in profit≈ 91.60%The six line lands at least once in 14 spins.
Chance of a $3,900 loss≈ 8.40%14 misses in a row.
The long-run test≈ −2,000 unitsThe result of the original simulation over 25,000 spins.

What does the house edge do to Dominance?

The house edge means the expected value of a bet is negative for the player over time. On European roulette it is roughly 2.70%, on American, because of the double zero, roughly 5.26%. These values are built directly into the ratio of payouts to probabilities — a six line paying 5:1 fits a layout of 36 numbers, but the wheel has 37.

Dominance changes neither the count of numbers in your six line, nor the payout, nor the probability of the next spin. It changes only how much you bet after a previous miss. Which is why the original long-run test also finished negative: in its basic form the system sank below zero, with a loss of roughly 2,000 units over 25,000 spins. That is a smaller decline than with the aggressive systems, but the direction is the same — downward over time.

The Dominance variants that were tested

The original test first tried varying the length of play, shortening or extending the number of steps in a run. The result did not change materially: the system can have positive stretches, but its long-term character stayed negative. A shorter run (10 steps) risks fewer units at a time but meets a full loss far more often — in roughly 17% of rounds.

A further attempt used a classic linear progression of runs. The chart showed a rising trend, but at the price of large local drawdowns in the hundreds of thousands of units. In principle that already approaches Martingale: the system looks good until a run arrives that demands an enormous bankroll.

The last variant tested was a wait factor. The player did not begin betting at once but waited until the chosen six line had gone unhit for a while — 10 or 20 spins, say. At a wait factor of 10 the effect was not pronounced. At 20 the chart did behave differently, but frequent drawdowns of over 10,000 units appeared, along with the practical problem of waiting: with a bet on one particular six line, the interval between opportunities can be so long that you would realistically bet only very rarely.

The biggest risks of the Dominance system

The first risk is the low hit frequency. A six line pays better than a colour bet, but it hits on only 16.22% of spins on European roulette. Several unsuccessful spins in a row are therefore not an extreme event but an ordinary part of the game — and you will see a longer wait for a hit in almost every run of the simulator.

The second risk is a false sense of safety. The progression 1–1–1–1–1–2–2–2–3–3–4–5–6–7 does not look as dangerous as doubling. Even so a whole round can repeat many times over and the losing runs add up. The third risk is the practical playability of the waiting variants: if a system requires waiting so long that you rarely get to place a real bet, it loses its practical point.

How to read the bankroll chart

A Dominance chart looks different from a Martingale one. Instead of long calm stretches and rare chasms you see a saw: a slow decline between hits, a jump up on a win, and a harder step down after a fully lost run. The individual wins are not what matters but the overall trend — and for the basic variant that is negative over time.

That is why the simulator above has a toggle between the bankroll chart and the bet-size chart. The second view shows how the bet climbs from 1 to 7 units across a run, and how often the progression reaches its expensive late steps.

How to use Dominance sensibly in the tester

The best way to understand Dominance is not to play one demonstration run. It is far more useful to run several simulations with the same settings and watch how much the results differ. One time the system finishes slightly ahead, the next it is ground down by several full runs in quick succession. That is not a flaw in the simulation but the natural property of a bet with a low hit frequency.

Watch four figures above all: the final bankroll, the maximum drawdown, the longest wait for a hit, and the number of fully lost runs. To compare it with Martingale, Fibonacci or your own strategy on identical spins, use the Roulette system tester.

The verdict: is the Dominance system usable?

Dominance is an interesting system for studying probability, but not a reliable route to profit. It shows that even a slower, seemingly controlled progression cannot get around the mathematics of roulette. In the long-run test the basic variant fell below zero, and the attempts to improve it either changed nothing material or produced extreme drawdowns and practically unplayable waiting.

The greatest value of Dominance is educational. It shows the difference between colour systems and inside-bet systems well: a colour wins often for a small payout, a six line wins less often for a larger one. But neither on its own changes the casino’s house edge.

Myths and reality

The biggest misconceptions about Dominance

Inside-bet systems tempt with a higher payout and a “controlled” progression. Here are the most common errors, explained so a beginner can follow them.

Myth: If the six line has not landed for a while, it is “due”.Reality: the wheel has no memory.

Every spin is a separate event. The chance of your six numbers stays 6/37 no matter how long they have gone unhit.

Myth: A slow progression means a safe system.Reality: losses add up without any doubling.

A full run costs 39 units and arrives in roughly 8.4% of rounds. As they repeat, these runs stack into deep drawdowns.

Myth: A 5:1 payout beats the house edge.Reality: the payout is calculated from 36 numbers; the wheel has 37.

That difference is precisely the 2.70% house edge. No arrangement of bets over time removes it.

Myth: The waiting variant improves the results.Reality: it changes the pace of play, not the probability.

A wait factor of 20 produced drawdowns of over 10,000 units in the test, and waits so long that the system became practically unplayable.

Comparing systems

Dominance vs. other roulette systems

Dominance sits between the simple inside systems and the progressive strategies. It does not escalate as fast as Martingale, but it suffers from a low hit frequency.

SystemRiskPrincipleBest for
MartingaleVery highDoubling the bet after a lossUnderstanding the risk of a progression
FibonacciHighA progression following the Fibonacci sequenceA slower progression after a loss
LabouchereHighA cancellation line; the bet is first + lastMore advanced players and experiments
Reverse LabouchereHighThe line grows on a win and is crossed off on a lossHunting streaks with a capped loss
ParlayMediumThe win stays in play (let it ride)Short runs after a win
BallyVery high24 numbers with a 12–36–108–324 progressionBlanket bets with a harsh progression
CharlotteHighA single-number progression over 88 spinsHunting the 35:1 payout to a plan
DominanceHighA double street following the dominant side of the tablePlayers who follow trends
Double 10HighOne number, stepping up after 10 missesPatient single-number hunters
FASTHigh33 numbers, low and high unitsMaximum table coverage
HavanaHighOne dozen, two levels of unitsDozen players
Holy GrailHigh18 distinct numbers with a progressionCovering half the wheel
John WayneHighA spread of 18 numbers for 10 unitsCombined bets on numbers
Numeric ScannerHighRepeating numbers with a progressionPlayers who love stats and tables
Seven CornersMediumSeven corner bets, 27–28 numbers flatBlanket bets with no progression
System 300Very high34 of 37 numbers, a rare 300-unit lossUnderstanding asymmetric risk
Five-number systemHighFive numbers, progression blocks of 1-6-11-16Hunting the 35:1 payout on a budget

The name of a system takes you to its page with an interactive test — the current system is highlighted. Want to compare several systems on the exact same sequence of spins? Use the Roulette system tester.

FAQ

Common questions about the Dominance system

Is the Dominance system profitable?

Not in the long run. The original test over 25,000 spins showed a negative trend with a loss of roughly 2,000 units, and none of the adjustments removed the casino’s mathematical edge.

Which bet is Dominance used on?

One chosen six line, or double street — six adjacent numbers on the roulette layout. The example uses the numbers 1–6, paying 5:1.

What is the probability of a hit?

On European roulette it is 6 of 37 numbers, so roughly 16.22% per spin. On American roulette 6 of 38, so roughly 15.79%.

Why is the risk of 14 losses so high?

Because the probability of one six line missing is 31/37. Fourteen misses in a row have a probability of roughly 8.40%, which as the system repeats shows up fairly often — about every twelfth round.

What does one fully lost run cost?

The progression 1+1+1+1+1+2+2+2+3+3+4+5+6+7 sums to 39 units. At a $100 unit that is $3,900; at a $250 unit already $9,750.

How much do I earn when the six line lands?

It depends on the step at which it hits. The six line pays 5:1, so after deducting the earlier losses the net profit of a closed round is 1 to 5 units. An early hit earns more; a late hit mostly makes up the losses.

Does the waiting variant (wait factor) help?

No. Waiting for a longer gap in the six line does not change the probability of the next spin — the wheel has no memory. In the test a wait factor of 20 also produced drawdowns of over 10,000 units and an enormous amount of idle time.

Is Dominance better on European or American roulette?

European is better: the hit chance is 6/37 rather than 6/38, and the risk of a full run is 8.40% rather than roughly 9.02%. The double zero of American roulette worsens every inside bet.

Is Dominance safer than Martingale?

The bets do not grow exponentially, so a single run will never push you into an extreme bet. But the low hit frequency and the repeating losing runs create a risk of their own — a slow, persistent decline with occasional steps down.

What bankroll do I need for Dominance?

One run costs up to 39 units, but full losses can arrive in quick succession. To survive several bad rounds in a row, count on a bankroll of at least a few hundred units — and above all on the fact that even a large bankroll does not change a negative expectation.

Keep going

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